Expected Length of Game Play: An hour.
The Anima game (which is actually a card game rather than a board game) consists of several types of cards: Character, Mission, Advantage, Encounter, and Area. In a nutshell, you have a team of up to four characters, trying to complete mission cards by moving to specific areas and using your advantages to defeat the encounter cards.
Turns work in phases: each player goes through the reset phase (resetting your party from the previous turn, but there are certain effects that can occur at this time) in order of their party's Speed rating, then each player goes through the movement phase (choosing which area to visit) in the same order, then the encounter phase (fighting or trading with other players, or facing monsters) in that order, then the explore phase (reap the benefits of your encounter; if you weren't defeated by the monsters in the encounter phase, you get to choose one of the rewards listed on the card. The most common rewards are recruiting a new character to your team, drawing one or more advantage cards, or attempting one of your missions).
Once you've completed at least one of your missions, you can attempt the 'Final Mission.' Whichever player first completes the Final Mission wins the game. However, there is a time limit: if no one completes the Final Mission within a specified number of rounds, then the 'Crisis' occurs. Everyone must roll to try to survive the mission, the first one to succeed wins. If no one succeeds, then the game ends without a winner.
My biggest complaint with this game is that it favour strong characters over fast ones. I had a party of characters with high speed scores, but low strength scores. Despite the fact that I drew the one Final Mission card that requires a Speed test instead of a Strength test, I was obligated to remain in a specific area for at least two turns. I was completely unable to do that because each turn I attempted the mission, another player came in with his low speed/high strength party, attacked my team, and evicted them from the area. We've since discovered a house rule that allows you to add the difference in the parties' Speed scores to your combat value, rending Speed as a more worthwhile trait to have.